Showing posts with label humanized. Show all posts
Showing posts with label humanized. Show all posts

Monday, November 04, 2013

Real-time 3D Printed Board Game

Aza Raskin's modest proposal :
You start with no pieces and as the game opens, you build lots of weak little ships. Their physical size means they don’t take much material and print quickly. That fire power buys you enough time to invest in building stronger big ships. These might take upwards of 15 minutes to build, but choose carefully, you’ll be blocking your production queue. With your 3D printer behind a sheet of cardboard, your opponent knows that you are are building, and for how long you’ve been building, but not what you are building. The whirr of your stepper motors give tantalizing hints of your strategy. Of course, you’ll be able to cancel production mid-way for an incomplete downgraded/vulnerable piece, like the partially constructed Death Star.

Update : Check out Shapeways Game Section for context.

Thursday, January 17, 2008

Sweet ... Enso goes free-as-in-beer with hints as to free-as-in-speech too.

Maybe because they're taken over by / merging with Mozilla ...

That could mean some insanely great stuff if Mozilla becomes Humanized. Imagine every copy of firefox also being or bringing Enso. Imagine if web-sites could define new Enso services / plugins simply by embedding a descriptive chunk of XML in a page or on their site - (with the real work either being done in Javascript running locally or on their server). Imagine Enso as a standard command line to the web.


Like I say, sweet.